My goal with this project was to create fighting game' style FX in Niagara and I ended up making a simple environment to give it more context.
Camera and environmental animations, particles, shaders and lighting were done in Unreal Engine 5.
The assets were modeled in Maya and the textures for the FX and environment were made in Substance Designer. The texture for the clouds was hand painted in Photoshop.
Character animations are from 9CG Studios' Sword Animation Pack and can be found in Marketplace.
Static cam view
Fire damage decal with parallax occlusion